观察者模式
class Program { static void Main(string[] args) { ConcreteSubject s = new ConcreteSubject(); s.Attach(new ConcreteObserver(s, "X")); s.Attach(new ConcreteObserver(s, "Y")); s.Attach(new ConcreteObserver(s, "Z")); s.SubjectState = "ABC"; s.Notify(); Console.Read(); } } abstract class Subject { private IListobservers = new List (); //增加观察者 public void Attach(Observer observer) { observers.Add(observer); } //移除观察者 public void Detach(Observer observer) { observers.Remove(observer); } //通知 public void Notify() { foreach (Observer o in observers) { o.Update(); } } } //具体通知者 class ConcreteSubject : Subject { private string subjectState; //具体通知者状态 public string SubjectState { get { return subjectState; } set { subjectState = value; } } } abstract class Observer { public abstract void Update(); } class ConcreteObserver : Observer { private string name; private string observerState; private ConcreteSubject subject; public ConcreteObserver( ConcreteSubject subject, string name) { this.subject = subject; this.name = name; } //更新 public override void Update() { observerState = subject.SubjectState; Console.WriteLine("观察者{0}的新状态是{1}", name, observerState); } public ConcreteSubject Subject { get { return subject; } set { subject = value; } } }
烧水事件
// 热水器 public class Heater { private int temperature; public string type = "RealFire 001"; // 添加型号作为演示 public string area = "China Xian"; // 添加产地作为演示 //声明委托 public delegate void BoiledEventHandler(Object sender, BoliedEventArgs e); public event BoiledEventHandler Boiled; //声明事件 // 定义BoliedEventArgs类,传递给Observer所感兴趣的信息 public class BoliedEventArgs : EventArgs { public readonly int temperature; public BoliedEventArgs(int temperature) { this.temperature = temperature; } } // 可以供继承自 Heater 的类重写,以便继承类拒绝其他对象对它的监视 protected virtual void OnBolied(BoliedEventArgs e) { if (Boiled != null) { // 如果有对象注册 Boiled(this, e); // 调用所有注册对象的方法 } } // 烧水。 public void BoilWater() { for (int i = 0; i <= 100; i++) { temperature = i; if (temperature > 95) { //建立BoliedEventArgs 对象。 BoliedEventArgs e = new BoliedEventArgs(temperature); OnBolied(e); // 调用 OnBolied方法 } } } } // 警报器 public class Alarm { public void MakeAlert(Object sender, Heater.BoliedEventArgs e) { Heater heater = (Heater)sender; //这里是不是很熟悉呢? //访问 sender 中的公共字段 Console.WriteLine("Alarm:{0} - {1}: ", heater.area, heater.type); Console.WriteLine("Alarm: 嘀嘀嘀,水已经 {0} 度了:", e.temperature); Console.WriteLine(); } } // 显示器 public class Display { public static void ShowMsg(Object sender, Heater.BoliedEventArgs e) { //静态方法 Heater heater = (Heater)sender; Console.WriteLine("Display:{0} - {1}: ", heater.area, heater.type); Console.WriteLine("Display:水快烧开了,当前温度:{0}度。", e.temperature); Console.WriteLine(); } } class Program { static void Main() { Heater heater = new Heater(); Alarm alarm = new Alarm(); heater.Boiled += alarm.MakeAlert; //注册方法 heater.Boiled += (new Alarm()).MakeAlert; //给匿名对象注册方法 heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert); //也可以这么注册 heater.Boiled += Display.ShowMsg; //注册静态方法 heater.BoilWater(); //烧水,会自动调用注册过对象的方法 Console.Read(); } }
猫叫事件
http://www.tracefact.net/Design-Pattern/Observer.aspx